![]() In Magic: The Gathering colors, Dominion would be black/white.Their splinters, the skaze, continue to have political power over Fjordell. As Dor, they make the Selish Cognitive Realm exceptionally dangerous to travel through. Though it's unknown how much - if anything - of Devotion and Dominion's original self remains, they continue to have magical effects on Sel. In the present times, this influence is most pervasive in the form of Shu-Dereth, the state religion of Fjordell, though its god Jaddeth is also slightly inspired by Devotion. The magic systems they inspired were fundamental in the development of local writing systems and languages, and heavily impacted the local cultures. Though the two Shards of Sel weren't directly involved in the human civilizations of the planet, the discovery of their powers drove their development regardless. Bloodsealing - another Rose Empire magic, originating in Dzhamar using human blood, Bloodsealers can create wards and animate skeletons of the dead.Forgery - magic usable in the Rose Empire, originating from MaiPon accesses Dor through creation of soulstamps, which contain a specific shape that is then imparted onto an object, rewriting its Spiritual aspect to change its history and, through this, present behavior and appearance.Dakhor - the magic of Fjordell through chants, the bones of a Dakhor monk are induced to change shape, which grants them abilities such as increased strength, bodily transformation, and even teleportation.ChayShan - the magic of JinDo through taking specific stances and forming specific motions with one's own body, the user can access Dor for increased strength, awareness, and possibly other effects.Aons can only be drawn by Elantrians, people raised to power and immortality through the city of Elantris. AonDor - the magic of Arelon and surrounding area the ability to draw symbols called Aons in the air to produce a variety of magical effects.Furthermore, in order to access a magic system, it appears one must be from the land associated with it. This tie between the location and magic also means that the user's physical position in relation to the system's home region influences the strength of the magic, and moving further away from its origin point will diminish its effects. An underlying similarity between all of them seems to be reliance on shape - all forms of accessing the Dor are dependent on the user creating a specific shape, often based on the features of the land associated with a particular magic. The existence of Dor has a profound effect on Sel, as rather than a single, planet-wide magic system, the planet has numerous ones, each making its home in a particular region, all influenced in some way by both Shards. Since, unlike in the Spiritual Realm, location exists in the Cognitive Realm, the power of the two Shards is trapped together as a giant, polarized storm of Investiture known as the Dor, which makes worldhopping to Sel very dangerous. When Odium Splintered Dominion and Devotion, he trapped their power in the Cognitive Realm to prevent them from gaining another Vessel.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |